Large City: Sak Run Hadfow

Sak Run Hadfow

Sak Run Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceKe̜kzi Diocese
Sub ProvenceMahweme̜t Parish
RegionBahærû Bîmo Meadows
Founded1306
Community LeaderLord Giddil
Area131 km2 (52 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4460 m (14632 ft)
Average Yearly Precipitation169 cm/y (66 in/y)
Population31273
Population Density238 people per km2 (601 people per mi2)
Town AuraConjuration
Naming
Native nameSak Run Hadfow
Pronunciation/sak/ /run/
Direct Translation[evil] [hub (center of activity)]
Translation[Not Yet Translated]

Sak Run Hadfow (/sak/ /run/ [evil] [hub (center of activity)]) is a subtropical Large City located in Mahweme̜t Parish, Ke̜kzi Diocese, within the Irus.

The name Sak Run Hadfow is derived from the Goblin language, as Sak Run Hadfow was founded by Trilëi, who was culturaly Wood Elf.

Climate

Sak Run Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Sak Run Hadfow receives an average of 169 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Sak Run Hadfow covers an area of nearly 131 km2 (52 mi2), and an average elevation of 4460 m (14632 ft) above sea level.

Overview

Sak Run Hadfow was founded durring the early 14th century in summer of the year 1306, by Trilëi. The establishment of Sak Run Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Sak Run Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Sak Run Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sak Run Hadfow is is constructed arround a series of spacious flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Sak Run Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual yet seemingly effective fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Sak Run Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Sak Run Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sak Run Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sak Run Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sak Run Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sak Run Hadfow's parks.

Sak Run Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sak Run Hadfow.

Sak Run Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sak Run Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sak Run Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sak Run Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sak Run Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sak Run Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sak Run Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sak Run Hadfow's public wards, blessings, and other arcane systems.

Sak Run Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Sak Run Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sak Run Hadfow's grid is powered by a direct leyline tap.

Sak Run Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Sak Run Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Sak Run Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sak Run Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sak Run Hadfow's natural decorations nor waterways.

Sak Run Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sak Run Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sak Run Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sak Run Hadfow's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Sak Run Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Amoeba, Giant near Sak Run Hadfow are known to be a mutant strain of the creature.

Sak Run Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Chronomancy energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 61
  • Farmers: 84
  • Farm Laborer: 183
  • Hunters: 111
  • Milk Maids: 80
  • Ranchers: 39
  • Ranch Hands: 90
  • Shepherds: 72
    • Farmland: 126655 m2
    • Cattle and Similar Creatures: 7818
    • Poultry: 93819
    • Swine: 6254
    • Sheep: 312
    • Goats: 62
    • Horses, Mounts, and Beasts of Burden: 3127

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 63
  • Bookbinders: 40
  • Buckle-makers: 40
  • Cabinetmakers: 76
  • Candlemakers: 104
  • Carpenters: 96
  • Clothmakers: 89
  • Coach and Harness Makers: 32
  • Coopers: 82
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 29
  • Cutlers: 26
  • Fabricworkers: 66
  • Farrier: 169
  • Furriers: 20
  • Glassworkers: 111
  • Gunsmiths: 64
  • Harness-Makers: 30
  • Hatters: 58
  • Hosiery Workers: 22
  • Jewelers: 34
  • Leatherwrights: 76
  • Locksmiths: 31
  • Matchstick makers: 53
  • Musical Instrument Makers: 45
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 45
  • Plasterers: 44
  • Pursemakers: 52
  • Roofers: 34
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 61
  • Scabbardmakers: 67
  • Scalemakers: 33
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 106
  • Tailors: 201
  • Tanners: 39
  • Upholsterers: 44
  • Watchmakers: 41
  • Weavers: 94
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 44
  • Booksellers: 46
  • Butchers: 74
  • Chandlers: 80
  • Chicken Butchers: 88
  • Entrepreneurs: 32
  • Fine Clothiers: 80
  • Fishmongers: 84
  • Florists: 18
  • Potion Sellers: 53
  • Resellers: 148
  • Spice Merchants: 42
  • Wine-sellers: 59
  • Wheelwright: 47
  • Woodsellers: 29

Service workers

  • Bakers: 142
  • Barbers: 160
  • Coachmen: 44
  • Cooks: 120
  • Doctors: 65
  • Gamekeepers: 53
  • Grooms: 27
  • Hairdressers: 120
  • Healers: 90
  • Housekeepers: 100
  • Housemaids: 195
  • House Stewards: 100
  • Inns: 29
  • Laundry maids: 55
  • Maidservants: 100
  • Nursery Maids: 57
  • Pastrycooks: 111
  • Restaurateur: 125
  • Tavern Keepers: 142

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 27
  • Chemical Workers: 18
  • Coal Heavers: 63
  • In-Town Couriers: 69
  • Long Haul Couriers: 67
  • Dockyard Workers: 65
  • Gas Workers: 15
  • Hay Merchants: 26
  • Leech Collectors: 90
  • Millers: 69
  • Miners: 74
  • Oilmen and Polishers: 47
  • Postmen: 74
  • Pure Finder: 41
  • Skinners: 100
  • Sugar Refiners: 17
  • Tosher: 48
  • Warehousemen: 111
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 91

Skilled Laborers

  • Accountants: 40
  • Alchemist: 47
  • Clerk: 66
  • Dentists: 31
  • Educators: 85
  • Engineers: 44
  • Gardeners: 31
  • Mages: 22
  • Plumbers: 33
  • Pharmacist: 37
  • Professors: 13
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 31
  • Bankers: 44
  • Civil Clerks: 67
  • Civic Iudex: 35
  • Consultants: 19
  • Exorcist: 76
  • Fixers: 35
  • Kami Clerk: 55
  • Landlords: 60
  • Lawyers: 37
  • Legend Keepers: 54
  • Militia Officers: 260
  • Monks, Monastic: 100
  • Monks, Civic: 104
  • Historian, Oral: 67
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 78
  • Priests: 125
  • Rangers: 42
  • Rat Catchers: 47
  • Scholars: 49
  • Spiritualist: 55
  • Slayers: 17
  • Storytellers: 109
  • Military Officers: 104

Cottage Industries

  • Brewers: 86
  • Comfort Services: 115
  • Enchanters: 34
  • Herbalists: 35
  • Jaminators: 104
  • Needleworkers: 94
  • Potters: 52
  • Preserve Makers: 84
  • Quilters: 45
  • Seamsters: 164
  • Spinners: 86
  • Tinker: 35
  • Weaver: 82

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 47
  • Costumers: 18
  • Dancers: 36
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 32
  • Inlayers: 30
  • Musicians: 91
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 27
  • Wood Carvers: 120
  • Writers: 111

Produce Industries

  • Butter Churners: 94
  • Canners: 78
  • Cheesmakers: 100
  • Ice Merchants: 13
  • Millers: 63
  • Picklers: 48
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 49
  • Tallowmakers: 67

11766 of Sak Run Hadfow's population work within a Foundational Occupation.

17944 of Sak Run Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1563 (5%) are noncontributers.

Points of Interest

Sak Run Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Sak Run Hadfow used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Sak Run Hadfow.

The the a Lance rest of Truename Magic, an a Lance rest imbued with potent amounts of Truename Magic energies was created in Sak Run Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History